Training - Fire Team Leader Scenario: CASEVAC

Objective

The fire team must move a “wounded” member (e.g., a player who can’t walk unassisted) to a safe zone (e.g., 75 meters away) while under pursuit.

BLUFOR should be allowed to reach their objective, unless otherwise modifying scenario.


Duration

  • 20 minutes gameplay / time limit
  • 5 minutes AAR (timebox to maximize reps)

OPFOR Rules

This scenario is designed to build up BLUFOR skillset on react to contact and breaking contact, and retreating to a safe objective point while under pressure and stress of being pursued by OPFOR. By design, BLUFOR should always win, unless specifically modifying for harder difficulty (e.g. after experience running this multiple times).

Team Size

1–4 players pursuing from 50 meters behind, starting 3 minutes after BLUFOR begins moving.

Hit Rules

  • Must retreat and wait ~60 seconds before continuing puruit and engagement
  • Unlimited lives/respawns

Instructions

  • OPFOR is allowed unlimited ammo, magazine capacity, reloads if necessary, to maintain pressure on BLUFOR
  • OPFOR pursues, creating pressure (e.g., 2 players for moderate challenge).
  • Scalability: 1 OPFOR for minimal threat, 4 for intense pursuit requiring constant adaptation.
  • OPFOR should continue keeping pressure on and off while BLUFOR moves to their objective with their casualty
  • Ease up on pressure/contact to allow BLUFOR to successfully reach objective
  • OPFOR should react to suppressing fire by BLUFOR, taking cover or retreating
  • OPFOR may need to purposely avoid accuracy while keeping pressure on BLUFOR to keep them moving, while avoiding wiping them out (with default rules)
  • OPFOR should push harder with fire rate and accuracy if BLUFOR seems to be stuck, not moving/reacting, frozen, not making decisions

BLUFOR Rules

This scenario is designed for BLUFOR to have a casualty that needs to be evacuated to a safe zone objective. They should react to contact and keep OPFOR suppressed while retreating with the casualty to the safe zone objective point, while dealing with casualty under fire if team members are hit by OPFOR.

  • BLUFOR has 20-minute time limit to reach the safe point with all of their team members
  • BLUFOR has limited ammo (mid-cap mags loaded with close to 30 BBs, with maximum 210 BBs per player, to simulate combat loadout and force reloads)
  • Casualty player requires two teammates to assist (e.g., holding arms, carrying, or with a litter).

Hit Rules

  • Casualties are revived using TQ application by medic role or buddy aid if no medic role assigned
  • Every team member may be revived two times

Leadership Skills Trained

  • Empathy/Cohesion (connect with empathy; Carnegie: make others feel important): Support the “wounded” and maintain morale.
  • Decisiveness/Adaptability (Marine: initiative; Army: sound decisions): Choose a route and react to pursuit.
  • Leading by Example (Marine: set the example; serve with excellence): Physically assist or take point to inspire effort.
  • Communication (Army: clear direction; Carnegie: clear orders): Relay movement plans and OPFOR updates.

BLUEFOR Execution

  • The leader adjusts formation (e.g., tighter security if OPFOR closes in) to reach the safe zone.
  • AAR: Review empathy for the “wounded,” route planning, and team unity.

ENDEX

Once BLUFOR reaches the objective point, with time left on the click, radio in all participants to rally up at the objective point for the 5-minute AAR.