Training - Fire Team Leader Scenario: Flank and Assault (Squad Attack)

Objective

The fire team must flank and assault an OPFOR-held position (e.g., capture a mock flag) to neutralize the enemy and secure the site.

BLUFOR should be allowed to successfully flank, assault, and destroy OPFOR, unless otherwise modifying scenario.


Duration

  • 20 minutes gameplay / time limit
  • 5 minutes AAR (timebox to maximize reps)

OPFOR Rules

This scenario is designed to build up BLUFOR skillset on assault a position held by OPFOR, requiring them to perform a flanking maneuver to destroy OPFOR at the position. By design, BLUFOR should always win, unless specifically modifying for harder difficulty (e.g. after experience running this multiple times).

Team Size

1–4 players defending a central position (e.g., behind barriers).

Hit Rules

  • Must perform casualty care using TQ application (buddy aid or medic if full OPFOR team, otherwise self aid)
  • Unlimited lives/respawns

Instructions

  • OPFOR is allowed unlimited ammo, magazine capacity, reloads if necessary, to maintain pressure on BLUFOR
  • OPFOR engages, forcing mid-maneuver adjustments (e.g., shift flank if exposed).
  • Scalability: 1 OPFOR for basic flanking practice, 4 for complex suppression needs.
  • OPFOR should continue keeping pressure on and off while BLUFOR moves to flank
  • Ease up on pressure/contact to allow BLUFOR to successfully reach objective
  • OPFOR should react to suppressing fire by BLUFOR, taking cover
  • OPFOR may need to purposely avoid accuracy while keeping pressure on BLUFOR to keep them moving, while avoiding wiping them out (with default rules)
  • OPFOR should push harder with fire rate and accuracy if BLUFOR seems to be stuck, not moving/reacting, frozen, not making decisions

BLUFOR Rules

This scenario is designed for BLUFOR to begin assault an OPFOR-held position, but requiring BLUFOR to perform a flanking maneuver to destroy OPFOR. They should react to contact and keep OPFOR suppressed while performing the flanking maneuver, and while dealing with casualty under fire if team members are hit by OPFOR.

  • BLUFOR has 20-minute time limit to reach the safe point with all of their team members
  • BLUFOR has limited ammo (mid-cap mags loaded with close to 30 BBs, with maximum 210 BBs per player, to simulate combat loadout and force reloads)

Hit Rules

  • Casualties are revived using TQ application by medic role or buddy aid if no medic role assigned
  • Unlimited revives by medic

Leadership Skills Trained

  • Decisiveness/Adaptability (Army: sound judgment; Marine: decisiveness): Choose and direct a flanking route under fire.
  • Communication (Marine: keep informed; Carnegie: clear orders): Command splits (e.g., “Alpha flanks left, Bravo suppresses!”).
  • Tactical Competence (Army: competence; Marine: knowledge): Maneuver team into enfilade positions for assault.
  • Leading by Example (Marine: set the example; serve with excellence): Lead the assault wave personally.

BLUEFOR Execution

  • The leader scouts briefly, then commands the split: one element suppresses while the other flanks.
  • The leader signals the assault once flanked, ensuring coordinated fire and movement.
  • AAR: Analyze flank execution, command clarity, and maneuver timing.

ENDEX

Once BLUFOR destroys the OPFOR-held position, with time left on the clock, radio in all participants to rally up at the objective point for the 5-minute AAR.